Įdit: Some notes after playing it in higher competition lobbies on live. Here's my lolchess: I haven't played almost any of set 5.5 on peeba, I've been on peebo. I am however in the process of editing a video guide, it has already been recorded. Unfortunately, due to copyright strikes (lmbao) I do not have VODs enabled. Remember Quantity > Quality.Īs always I'm down to answer questions here or in PMs, I can do a much more thorough explanation for people that want to hear the thought process on my twitch channel /impeeba. If you're starting belt you'll eventually get the core items of Redemption, Sunfire, Ionic spark. Once people start spiking in stage 4 you'll lose some HP and be pushing level 8, or potentially even to level 9 depending on your situation, where you'll then spike and be able to snowball (hopefully) into a victory.ĭon't be afraid to be last pick on every single carousel. Holding decent units and just slamming whatever decent items you can make. Ideally you'll have a smooth stage 2-3 with your strong augment and pushing to level 4-5 early to win rounds. I like to put Tahm items on Leona, Trundle, or Blitzcrank and then use them until I hit Tahm, feeding them to Tahm for a nice stat boost. Early mercenaries, especially standalone GP with an item + twinshot is a very good transition if you're comfortable with the mercenary trait. Good transition units: Malzahar, Kog'maw, Swain, Scrap Units (Trundle, Blitz, Ezreal, Ziggs), Mutants can be used depending on the mutation (elderweed is super good, cyber is great, anything with a bunch of stats). Enchanter is okay but likely won't be useful until late game. Strong 1st Augment: Stand united, Phony Frontline, Pandora's Items(?), Grab Bag, Cybernetic Implants, Sunfire Board, Knife's Edge, Exiles, Celestial, any type of economy augment.ĭon't take until 2nd/3rd Augment if possible: Thrill of the Hunt, Binary AirdropĪvoid: Virtually every trait augment (scrap can be decent for midgame, Socialite is playable but not optimal), as every useful trait will already be completed. The idea is to get Tahm Kench to give you extra components so that you can continue to itemize the high quality units. ![]() This composition utilizes several carries and many team-wide synergies, while using high quality units. Your goal is to get to level 8 or even level 9 healthy and wealthy (fingies crossed). Play an aggressive early game with a strong early augment that'll give you an advantage. Positioning: Yuumi on Jayce or Jinx depending on who better and location of socialite hex. Slam utility trash items, load the toad, make more items, win game.Īuggies: Stand united, Binary, Cyber, Sunfire board, Phony frontline, Item Grab bag, Junkyard, Pandora's whatever, Salvage bin. Take strong early augment, snowball early game, fast 9 if possible, roll a bit at 8 to stabilize otherwise.
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